Get Gamified! Why Cyber Learning Happens Better with Games

Watch On-Demand

Recorded LIVE on: Tuesday, April 30, 2019
Time: 10 A.M. Pacific Time

Gamification is a new, more engaging way for cyber professionals to learn and build new skills to keep pace with evolving threats. Speaker Keenan Skelly, VP of Global Partnerships at Circadence, will discuss:

  • What gamification is and what it is not
  • How it is being applied to cyber training 
  • Why hands-on cyber range learning increases information retention

Gamification as both an engagement strategy and a development strategy is proving an effective means of achieving security readiness. The approach puts a fresh spin on current cyber training options available today, making learning fun and engaging while accumulating relevant skills needed to stop today’s malicious hackers. 

Circadence's Project Ares, a gamified, immersive learning and assessment platform, runs on the Microsoft Azure Cloud. The cyber range solution provides the scalability needed for professionals to learn new cyber skills on emulated networks—positively impacting job performance.  

What You'll Learn

  • How to prepare today’s cyber professionals for tomorrow’s threats   

  • How gamification can build skills through consistent engagement  

  • What to expect using a gamified cyber range in your business

Keenan Skelly

Vice President of Global Partnerships and Security Evangelist

With more than 20 years of cybersecurity management and government security experience, Keenan builds strategic partnerships with key government and enterprise institutions across the globe to help them combat evolving threats with gamified, AI-powered cyber range learning powered by Circadence. 

Partners and Awards




  • Headquarters – Circadence® Corporation Boulder, CO
  • Advanced Research & Development Facility Tupelo, MS
  • Center For Cyber Autonomy & Data Science San Diego, CA
  • Washington, D.C. Sales Office McLean, VA

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